Criticorum |
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Links to:Byzantium Secundus |
No al-Malik would ever deny this planets value, nor would they
deny the extreme problems it has caused the house. Once considered for the capital of the
Second Republic, it has jump routes to seven other worlds, and travellers from BS, the
Church worlds, the al-Malik planets, the Decados Hegemony, the L-Halan worlds and Ukar
regularly stop there. The League has also established a sizeable presence here, and the
guilds maintain a number of vehicle and weapons plants. As a result, the world hosts
legions of ambitious schemers and spies from around the Known Worlds. Intrigues here may
lack the subtlety of those of BS, but they are at least as common. |
Extra FeaturesRepublic Shipyards Criticorum Shipyards (House Hazred) Nalhin Shipyards (Indepedent guild) |
A vibrant planet with a rich economy, Criticorum's main city of Acheon is a den of plotting factions. The province of 0st holds the main ports and population centers. Refugees fleeing the Symbiot Wars have fled to the cities of Acheon, Larrane and Ostgard, overburdening the social services. Civil services have their hands full with relocation and policing. Holding Criticorum, with all its intrigues and problems, is no small task. Once a proposed site for the Second Republic capitol, Criticorum has fallen out of al-Malik hands on many occasions. Unfortunately, the Criticorum al-Malik tend to be the most decadent of the house. Pleasure seeking and remote, they enrich themselves with bribes and periodic shake downs of the transient population. Mainly centered in the southern city of Tabrast, they resent the authority of the court-appointed governor. They also claim to be the "true" al-Malik. The al-Malik governor must rely on his own spy networks and soldiery, increasing the tension between the court and local al-Malik. The southern provinces hold the great house estates and scenic areas of wondrous beauty. |